Difference between revisions of "Bounty Hunters' Guild"

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<center>[[Image:banner image]]</center>
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PLEASE NOTE!!! The Bounty Hunters' Guild is not an official group with its own forum on SW-Fans.net, but an IC collection of bounty hunters and mercenaries re-formed from the ashes of the old EU Guild, which fragmented during the last year of Palpatine's reign.
 
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{{Infobox_Organisation
{{Group_Infobox
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| Title=Organisation
| Title=Group Datasheet
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| Image=BHG2.jpg
| Image=image
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| Name=Bounty Hunters' Guild
| Group Name=Bounty Hunters' Guild
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| Purpose=Regulating the <br>bounty-hunting trade
| Leader/s=Ecks<br>2nd: Darven
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| Leader=[[Ecks]]
| Home Planet=Random
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| Headquarter=Random locations
| Moderators=n/a
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| Branches=Jedi (Ecks)<br>Military (Darven)<br>Exotics (Montegue)<br>Mercenaries (Riko)<br> ''and others''
| Number of Members=Members
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| Affiliation=Independent
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| Members=[[Ecks]]<br>[[Darven]]<br>[[Aurelias Kazaar]]<br>[[Grym Kandle]]<br>[[Hugo Montegue]] & [[Montegue Family|Family]]<br>[[Mace Riko]] & [[Crimson Novas|Family]]<br>[[Nya Halcyon]]<br>[[Chir'daki]]<br>[[Adia Issoris]]<br>[[Zephyr]]<br>[[Peregrine]]
 
}}
 
}}
 
{{Quote|It may be hard to convince some that paying into a Guild is in their best interest. As leader I would have to be able to trust my second implicitly. The clans would have to be set in place again, as well, or at least brought back into the fold. It will be a lot of work.|[[Ecks]]}}
 
{{Quote|It may be hard to convince some that paying into a Guild is in their best interest. As leader I would have to be able to trust my second implicitly. The clans would have to be set in place again, as well, or at least brought back into the fold. It will be a lot of work.|[[Ecks]]}}
The Bounty Hunters' Guild is not an official group with its own forum on SW-Fans.net, but an IC collection of bounty hunters and mercenaries re-formed from the ashes of the old Guild, which fragmented during the last year of Palpatine's reign. As such, it should be seen here as an "Organisation", rather, than a group.
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The '''Bounty Hunters' Guild''' is an ancient institution that regulates the bounty-hunting trade. It is led by a guildmaster who holds members to the '''Bounty Hunters' Creed''', the unwritten rules of the bounty hunters. Its rules are the laws that keeps bounty hunters together; but the guild is full of loose cannons, who will often break the rules for their own benefit. The guild is more a coalition of the professionals than a proper organization, and rivalries between its branches are a common occurrence. The bounty hunters who join the guild have the benefit of notifications of bounty postings before they are broadcasted through official channels, which give guild members a head start. Many Empire agents prefer to deal exclusively with guild bounty hunters.
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{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top"
 
{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top"
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! class="nounderlinelink mp2righttitle" style="font-size:120%; border-width: 1px; border:1px solid #A68064;background:#E8ECF4;-moz-border-radius:10px;padding:6px 6px 6px 6px;" |  
  <center>'''Heading''' </center>
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  <center>'''Bounty Hunters' Creed''' </center>
 
|-
 
|-
|Content here.
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|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main Article: [[Bounty Hunters' Creed]]''
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While the average Imperial citizen may have found the codes objectionable, and even morally offensive, they served as a loosely defined set of enforceable principles by which hunters conducted their trade and lived out their lives.
 +
 
 +
* NO Bounty Is Worth Dying For
 +
* People Don't Have Bounties, Only Acquisitions Have Bounties.
 +
* Capture By Design, Kill By Necessity.
 +
* No Hunter Shall Slay Another Hunter
 +
* No Hunter Shall Interfere With Another's Hunt.
 +
* In the Hunt One captures or Kills, Never Both.
 +
* No Hunter Shall Refuse Aid to Another Hunter.
 
|-
 
|-
! class="nounderlinelink mp2righttitle" style="font-size:120%; border-width: 1px; border:1px solid #E8ECF4;background:#E8ECF4;-moz-border-radius:10px;padding:6px 6px 6px 6px;" |  
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! class="nounderlinelink mp2righttitle" style="font-size:120%; border-width: 1px; border:1px solid #A68064;background:#E8ECF4;-moz-border-radius:10px;padding:6px 6px 6px 6px;" |  
  <center>'''Heading''' </center>
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  <center>'''Structure of the Guild''' </center>
 
|-
 
|-
|Content here.
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|The Bounty Hunters' Guild is nominally a democracy: it is lead by a '''Guild Master''', and has a '''Guild Council''' in which any member has an equal vote - if they chose to attend the meetings. The leader can overrule votes, if he has good reason to, otherwise whatever motion has most votes gets passed. Only the Bounty Hunter's Creed cannot be changed by vote - unless '''all''' (existing, not simply present) Guild members call for it.
 +
 
 +
If the Guild Master is unable to attend or lead, for whatever reason, his second-in-command has the right to act in his stead.
 +
 
 +
The Guild also has various '''Guild Lieutenants'''; each of these is dealing with a specialised form of bounty, and Guild members can chose to join these lieutenants if they want. The Lieutenants represent the "group" at Council meetings. The Guild master is under obligation - once such a specialised group comes to exist - to pass suitable bounties on to the lieutenant who will then chose a hunter himself or give the hunters in his group a choice.
 +
 
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The Guild headquarters are not a base for the bountyhunters to dwell in. Each hunter and each house can use the headquarters to hold meetings and stock up on supplies, but otherwise the headquarters are public domain.
 +
 
 +
Clients wishing to hire a bountyhunter will have to contact the Guild through one of its official channels (mainly the leader and his second-in-command, or the various liaisons). The fees are also channeled through the Guild, but contrary to the old Guild, the Guild retains only a small percentage of the clients' payment, which is used to supply the various houses with their needs.
 
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{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top"
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  <center>'''Heading''' </center>
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  <center>'''Guild Lieutenants and specialisations''' </center>
 
|-
 
|-
|Content here.
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|To come... 
 
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  <center>'''Heading''' </center>
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  <center>'''History''' </center>
 
|-
 
|-
|Content Here. [[Image:image.JPG|thumb|right|text about image]]
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|To come...
 
|-
 
|-
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  <center>'''Heading''' </center>
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  <center>'''Current Activities''' </center>
 
|-
 
|-
|Content Here.
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|content='''1 Year, 12 Months AE'''
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* [http://sw-fans.net/forum/showthread.php?t=18888 Recalling the Guild: Ecks] - After stewing in discontent for many months, the Mandalorian bountyhunter [[Darven]] decides to take matters in his own hands and contacts his colleague [[Ecks]] to get his support for the new Guild he wants to start. Ecks agrees to be Guild Master, with Darven as his second.
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* [http://sw-fans.net/forum/showthread.php?t=18891 Recalling the Guild: Aurelias] - Bountyhunter [[Darven]] meets up [[Aurelias Kazaar]] to persuade him to join the newly forming Guild.
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* [http://sw-fans.net/forum/showthread.php?t=18916 Recalling the Guild: Aree Ankarta] - Bountyhunter Aree Ankarta - otherwise known as [[Nya Halcyon]] - gets a message from her former partner [[Darven]], informing her of the reformation of the Bounty Hunters' Guild.
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'''2 Years AE'''
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* [http://sw-fans.net/forum/showthread.php?t=19241 Recalling the Guild: Zephyr] - The Bountyhunter [[Ecks]] has a meeting with [[Zephyr]], to discuss the matter of his membership in the Guild
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* [http://sw-fans.net/forum/showthread.php?t=18951 Recalling the Guild: Chir'daki] - A meeting between [[Darven]] and the Black Sun agent [[Chir'daki]] takes place in Corellian space to discuss a bounty - the De'Ville woman - and the new Guild - and Black Sun's involvement in it
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'''2 Years, 1 Month AE'''
 +
* [http://sw-fans.net/forum/showthread.php?t=19521 Recalling the Guild: Hugo Montegue] - Bumping into an old acquaintance on Nar Shaddaa, Darven wastes no time trying to interest [[Hugo Montegue]] in the newly forming Guild. Hugo is a well-known exotics hunter and an asset, despite some private misgivings Darven has about the man
 +
* [http://sw-fans.net/forum/showthread.php?t=19658 Recalling the Guild: Grym Kandle] - Black Sun agent [[Chir'daki]] meets with his boss, the vigo [[Grym Kandle]], to discuss the syndicate's involvement with the new Bounty Hunters' Guild. As a result, Grym Kandle will be liaison, freeing Chir'daki up to return to his roots as a bounty hunter himself
 +
* [http://sw-fans.net/forum/showthread.php?t=19261 Recalling the Guild: Riko] - On the planet Ruhe, bountyhunter [[Darven]] visits his old comrade [[RC-1987|Riko]] and invites him to join the newly forming Bounty Hunters' Guild.
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'''2 Years, 2 Months AE'''
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* [http://sw-fans.net/forum/showthread.php?t=18887 Recalling the Guild] - In an attempt to start a new Bounty Hunter's Guild, several meetings are held until all bounty hunters are called to the new Guild's first convention.
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}}
 
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|Content here.
 
[[Image:image.jpg|thumb|left|text about image]]
 
 
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[[Category:Group Templates]]
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[[Category:Star Wars Organisations]]
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[[Category:Bounty Hunters' Guild]]

Latest revision as of 01:10, 8 January 2010

PLEASE NOTE!!! The Bounty Hunters' Guild is not an official group with its own forum on SW-Fans.net, but an IC collection of bounty hunters and mercenaries re-formed from the ashes of the old EU Guild, which fragmented during the last year of Palpatine's reign.

Organisation
BHG2.jpg


Name
Bounty Hunters' Guild
Purpose
Regulating the
bounty-hunting trade
Leader
Headquarters
Random locations
Branches
Jedi (Ecks)
Military (Darven)
Exotics (Montegue)
Mercenaries (Riko)
and others
Affiliation
Independent










"It may be hard to convince some that paying into a Guild is in their best interest. As leader I would have to be able to trust my second implicitly. The clans would have to be set in place again, as well, or at least brought back into the fold. It will be a lot of work."
Ecks

The Bounty Hunters' Guild is an ancient institution that regulates the bounty-hunting trade. It is led by a guildmaster who holds members to the Bounty Hunters' Creed, the unwritten rules of the bounty hunters. Its rules are the laws that keeps bounty hunters together; but the guild is full of loose cannons, who will often break the rules for their own benefit. The guild is more a coalition of the professionals than a proper organization, and rivalries between its branches are a common occurrence. The bounty hunters who join the guild have the benefit of notifications of bounty postings before they are broadcasted through official channels, which give guild members a head start. Many Empire agents prefer to deal exclusively with guild bounty hunters.

Bounty Hunters' Creed
      Main Article: Bounty Hunters' Creed

While the average Imperial citizen may have found the codes objectionable, and even morally offensive, they served as a loosely defined set of enforceable principles by which hunters conducted their trade and lived out their lives.

  • NO Bounty Is Worth Dying For
  • People Don't Have Bounties, Only Acquisitions Have Bounties.
  • Capture By Design, Kill By Necessity.
  • No Hunter Shall Slay Another Hunter
  • No Hunter Shall Interfere With Another's Hunt.
  • In the Hunt One captures or Kills, Never Both.
  • No Hunter Shall Refuse Aid to Another Hunter.
Structure of the Guild
The Bounty Hunters' Guild is nominally a democracy: it is lead by a Guild Master, and has a Guild Council in which any member has an equal vote - if they chose to attend the meetings. The leader can overrule votes, if he has good reason to, otherwise whatever motion has most votes gets passed. Only the Bounty Hunter's Creed cannot be changed by vote - unless all (existing, not simply present) Guild members call for it.

If the Guild Master is unable to attend or lead, for whatever reason, his second-in-command has the right to act in his stead.

The Guild also has various Guild Lieutenants; each of these is dealing with a specialised form of bounty, and Guild members can chose to join these lieutenants if they want. The Lieutenants represent the "group" at Council meetings. The Guild master is under obligation - once such a specialised group comes to exist - to pass suitable bounties on to the lieutenant who will then chose a hunter himself or give the hunters in his group a choice.

The Guild headquarters are not a base for the bountyhunters to dwell in. Each hunter and each house can use the headquarters to hold meetings and stock up on supplies, but otherwise the headquarters are public domain.

Clients wishing to hire a bountyhunter will have to contact the Guild through one of its official channels (mainly the leader and his second-in-command, or the various liaisons). The fees are also channeled through the Guild, but contrary to the old Guild, the Guild retains only a small percentage of the clients' payment, which is used to supply the various houses with their needs.

Guild Lieutenants and specialisations
To come...
History
To come...
Current Activities

1 Year, 12 Months AE

2 Years AE

2 Years, 1 Month AE

  • Recalling the Guild: Hugo Montegue - Bumping into an old acquaintance on Nar Shaddaa, Darven wastes no time trying to interest Hugo Montegue in the newly forming Guild. Hugo is a well-known exotics hunter and an asset, despite some private misgivings Darven has about the man
  • Recalling the Guild: Grym Kandle - Black Sun agent Chir'daki meets with his boss, the vigo Grym Kandle, to discuss the syndicate's involvement with the new Bounty Hunters' Guild. As a result, Grym Kandle will be liaison, freeing Chir'daki up to return to his roots as a bounty hunter himself
  • Recalling the Guild: Riko - On the planet Ruhe, bountyhunter Darven visits his old comrade Riko and invites him to join the newly forming Bounty Hunters' Guild.

2 Years, 2 Months AE

  • Recalling the Guild - In an attempt to start a new Bounty Hunter's Guild, several meetings are held until all bounty hunters are called to the new Guild's first convention.